TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address key ray tracing performance bottlenecks: Opacity Micromaps (OMM) and Shader ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
Microsoft has published some details on its upcoming DirectX 12_2 feature level and which companies will be supporting these new capabilities in upcoming GPUs. If you're wondering how DirectX 12_2 and ...