The Khronos group has released versions 4.0 and 3.3 of the OpenGL spec, the latest version of the cross-platform, royalty-free 2D and 3D graphics API used on all major desktop operating systems, ...
OpenGL 4.0 further improves the close interoperability with OpenCL for accelerating computationally intensive visual applications. It continues support for both the Core and Compatibility profiles ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. With the Game Developer's Conference in San Francisco underway, Khronos Group, the association behind ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
Open standard 3D API specification available immediately; Provides performance, quality and flexibility enhancements including tessellation and double precision shaders; Tight integration with OpenCL ...
Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
ATI has been allegedly working on its OpenGL 3.3 driver since the release of OpenGL 3.3 in the spring of 2007 and since this time ATI Radeon, ATI FirePRO and ATI FireGL cards support this, not very ...
For OpenGL 2 capable hardware, these new extensions are provided: * ARB_texture_swizzle (also in core OpenGL 3.3) * ARB_sampler_objects (also in core OpenGL 3.3) * ARB_occlusion_query2 (also in core ...
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