Validated by early deployments at leading semiconductor companies, Vinci’s physics-driven AI software operates up to 1000x ...
Luminary is rethinking physics simulation workflows spanning GPU clusters from the ground up. The new company hopes the new architecture and business model will impact the simulation industry as much ...
The demand for immersive, realistic graphics in mobile gaming and AR or VR is pushing the limits of mobile hardware. Achieving lifelike simulations of fluids, cloth, and other materials historically ...
If you’ve ever watched a flapping insect or hummingbird hover in place – often while engaged in other activities such as ...
MUNICH--(BUSINESS WIRE)--SimScale GmbH announced today the worlds’ first fully integrated and cloud-native A.I. based physics predictions coming to its simulation software. SimScale has partnered with ...
This episode of the Physics World Weekly podcast features Tim Hsieh of Canada’s Perimeter Institute for Theoretical Physics. We explore some of today’s hottest topics in quantum science and technology ...
Scientists at the University of British Columbia Okanagan say they’ve found a mathematical limit that shuts down the ...
The concept that we are all computer-generated characters occupying a world as real as the ones gamers explore on their PlayStation consoles isn't exactly a new one. As far back as 1999, Morpheus was ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results