[url=http://arstechnica.com/civis/viewtopic.php?p=28596975#p28596975:32eshdb1 said: Alfonse[/url]":32eshdb1]When they come up with a decent name for this, one that's ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
The Khronos Group has been preparing Next Generation OpenGL (GLnext) for some time now, but at GDC 2015, they're ready to officially release details of the API and give it a new name: Vulkan. Vulkan, ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
What does the new API mean for graphics performance? When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. When Doom showed up back in May, I ran a ...
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