The X‑arithmetic technique offers a powerful new way to map the physics of other galactic structures across the universe and ...
On Thursday, The Walt Disney Company announced a $1 billion investment in OpenAI and a three-year licensing agreement that ...
AMD has officially launched FSR 'Redstone' for the RDNA 4 generation, bringing AI-powered Upscaling, Frame Generation, Ray ...
Corporate AI slop feels inescapable in 2025. From website banner ads to outdoor billboards, images generated by businesses using AI tools surround me. Hell, even the bar down the street posts happy ...
Google is upgrading its image-generation model with new editing chops, higher resolutions, more accurate text rendering, and the ability to search the web. Dubbed Nano Banana Pro, the new model is ...
The 3I/ATLAS comet is only the third object ever identified as entering our solar system from elsewhere in the galaxy. While it poses no threat to Earth and will get no closer than 170 million miles ...
Turning a boring 2D photo into a more dynamic, 3D-like viewing experience might sound impossible. But you can do it right from your phone running iOS 26, thanks to Apple's new Spatial Scenes. Apple's ...
NASA is set to release the much-anticipated images of the Manhattan-sized interstellar object 3I/ATLAS within days, an agency source told The Post. The snaps of the mysterious object were taken by the ...
Abstract: Gaussian Splatting has recently shown excellent performance on 2D and 3D representation and compression tasks. It requires fewer GPU resources and achieves faster rendering compared to ...
Harvard astrophysicist Avi Loeb is urging NASA to release high-resolution images of 3I/ATLAS that he says were taken Oct. 2. Loeb has said the interstellar object could be alien tech, rather than a ...
Alfredo has a PhD in Astrophysics and a Master's in Quantum Fields and Fundamental Forces from Imperial College London.View full profile Alfredo has a PhD in Astrophysics and a Master's in Quantum ...
Feeding a list of 256x256 grayscale images to .eval ignores the batch_size and defaults to a specific number. I am unable to increase GPU memory utilization by increasing batch_size at the moment.