Greg Coulthard is a self-taught CG enthusiast and YouTuber with a passion for bringing classic games into current-gen visual technology. Using Unreal Engine 5, he updates ...
The global market for Game Engines was valued at US$3 Billion in 2024 and is projected to reach US$7.7 Billion by 2030, growing at a CAGR of 17.1% from 2024 to 2030. This comprehensive report provides ...
The VES Handbook of Visual Effects 4th Edition arrives December 18 with new chapters on virtual production, AI, NeRFs and updated workflows, a must read for VFX pros.
India’s gaming boom is creating new opportunities for game artists as technology and AI reshape the creative industry.
SMU is launching a new Bachelor of Arts in Game Development designed for exceptional undergraduate creators who want to shape the future of digital interactive environments.
The VES Handbook of Visual Effects, Fourth Edition, includes contributions from 95 visual effects experts and will be ...
The production of high-quality three-dimensional assets has long been constrained by the technical expertise and time investment required to create professional-grade models. Hyper3D, the flagship ...
No Film School on MSN
How Substance 3D Powered the Art of Clair Obscur: Expedition 33
This post was written by Pierre Bosset and originally appeared on the Adobe blog on October 16, 2025.
Creative Bloq on MSN
Here’s the software you really need for 3D art
Cut through the conflicting advice with a simple breakdown of today’s top 3D tools.
Game engines like Unity and Unreal have helped transform digital twins from engineering concepts into immersive 3D platforms that revolutionize RF network design and wireless testing.
After selling out pre-orders for its Nintendo 64 clone, the Analogue 3D, boutique hardware maker Analogue will reopen sales of its newest FPGA-powered console on Nov. 24. Sales for the Analogue 3D ...
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